Ancient Ruins without Sentinels

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LienRag
Space Krill
Posts: 2
Joined: Fri May 17, 2019 5:03 pm

Ancient Ruins without Sentinels

#1 Post by LienRag » Fri May 17, 2019 5:11 pm

I played on 0.4.7.1 (default in Linux Mint) with maximum numbers of stars and AI opponents, maximum specials and natives, medium for the other options.
I had at lest three planets with Ancient Ruins which were not guarded - it actually makes for a fun game at start because getting a free Dragon Tooth early makes the game very interesting as one has to manage carefully a very powerful but quite fragile ship, which cannot be replicated.
Later alas all enemies get Misiorias with Death Rays and Multi-Shields and it gets monotonous...

I get that having Ancient Ruins free to access is not intended?

AndrewW
Juggernaut
Posts: 779
Joined: Mon Feb 04, 2013 10:15 pm

Re: Ancient Ruins without Sentinels

#2 Post by AndrewW » Sat May 18, 2019 2:04 pm

It's intended. There is a chance that any given Ancient Ruins wont have any sentinel.

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