Connected slots and multi-slot part

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderators: Oberlus, Oberlus

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jinlanid
Space Floater
Posts: 22
Joined: Mon Aug 12, 2019 9:26 am

Connected slots and multi-slot part

#1 Post by jinlanid » Tue Sep 03, 2019 11:11 am

Allow slots to be connected, So it's possible to add "multi-slot part" to game.
You can add smaller part into bigger slot, eg: add 3 armor parts into a "3-connected slot".
Then we can make some multi-slot parts.

Eg:

Multicellular Hull:
external: 3-connected slot
internal: 2-connected slot

Heavy Asteroid Hull:
external: 3-connected slot, 2-connected slot, single slot
internal: 3-connected slot

Ophiuchus
Programmer
Posts: 1045
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Connected slots and multi-slot part

#2 Post by Ophiuchus » Tue Sep 03, 2019 11:51 am

How does this improve the gameplay?
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

jinlanid
Space Floater
Posts: 22
Joined: Mon Aug 12, 2019 9:26 am

Re: Connected slots and multi-slot part

#3 Post by jinlanid » Tue Sep 03, 2019 12:58 pm

yes, you are right. This is useless. If there is some "big part", it should be core part.

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Oberlus
Cosmic Dragon
Posts: 1686
Joined: Mon Apr 10, 2017 4:25 pm

Re: Connected slots and multi-slot part

#4 Post by Oberlus » Tue Sep 03, 2019 2:01 pm

jinlanid wrote:
Tue Sep 03, 2019 12:58 pm
yes, you are right. This is useless. If there is some "big part", it should be core part.
Well, it could be useful to help differentiate big ship parts.

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