Fifth game of the multiplayer slow game server

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o01eg
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Re: Fifth game of the multiplayer slow game server

#76 Post by o01eg » Thu Oct 03, 2019 4:19 pm

alleryn wrote:
Thu Oct 03, 2019 3:21 pm
swaq wrote:
Thu Oct 03, 2019 3:00 pm
It looks like JonCST didn't put in any orders for turn 1. :(
Strange, the forums do show him as last active 17 hours ago. Has anyone heard from him since his last post on the forum (in this thread) 72 hours ago?
I've sent him PM 13 hours ago, but he didn't read it.
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o01eg
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Re: Fifth game of the multiplayer slow game server

#77 Post by o01eg » Thu Oct 03, 2019 4:31 pm

The Silent One wrote:
Thu Oct 03, 2019 10:42 am
Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

o01eg
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Re: Fifth game of the multiplayer slow game server

#78 Post by o01eg » Thu Oct 03, 2019 8:26 pm

o01eg wrote:
Thu Oct 03, 2019 4:31 pm
The Silent One wrote:
Thu Oct 03, 2019 10:42 am
Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.
I've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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The Silent One
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Re: Fifth game of the multiplayer slow game server

#79 Post by The Silent One » Thu Oct 03, 2019 8:48 pm

o01eg wrote:
Thu Oct 03, 2019 8:26 pm
I've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.
Nice work!
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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Re: Fifth game of the multiplayer slow game server

#80 Post by o01eg » Tue Oct 08, 2019 8:35 pm

o01eg wrote:
Thu Oct 03, 2019 8:26 pm
o01eg wrote:
Thu Oct 03, 2019 4:31 pm
The Silent One wrote:
Thu Oct 03, 2019 10:42 am
Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.
I've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.
Looks like there weren't much common changes so I will update the server to the latest weekly test build 2019-10-08.cbfdc5f. Please update your clients as well.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
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defaultuser
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Re: Fifth game of the multiplayer slow game server

#81 Post by defaultuser » Thu Oct 10, 2019 11:40 pm

In case any of you that are involved in multi-player games missed this: Hull/weapon research against human players I would appreciate your insight.

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swaq
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Re: Fifth game of the multiplayer slow game server

#82 Post by swaq » Thu Oct 10, 2019 11:52 pm

I saw the thread. There hasn't been any combat yet in this game so I don't have any input.

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The Silent One
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Re: Fifth game of the multiplayer slow game server

#83 Post by The Silent One » Fri Oct 11, 2019 7:19 am

@swaq: "Friendly eviction notice"? More like "marshal from hell"! :twisted:
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swaq
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Re: Fifth game of the multiplayer slow game server

#84 Post by swaq » Fri Oct 11, 2019 1:17 pm

The Silent One wrote:
Fri Oct 11, 2019 7:19 am
@swaq: "Friendly eviction notice"? More like "marshal from hell"! :twisted:
Haha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...

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The Silent One
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Re: Fifth game of the multiplayer slow game server

#85 Post by The Silent One » Fri Oct 11, 2019 5:46 pm

swaq wrote:
Fri Oct 11, 2019 1:17 pm
Haha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...
Very elegant how you slipped that troop ship past the maintenance ship.
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swaq
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Re: Fifth game of the multiplayer slow game server

#86 Post by swaq » Fri Oct 11, 2019 5:48 pm

The Silent One wrote:
Fri Oct 11, 2019 5:46 pm
swaq wrote:
Fri Oct 11, 2019 1:17 pm
Haha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...
Very elegant how you slipped that troop ship past the maintenance ship.
I had no idea that was even possible until alleryn pointed it out to me. Probably could have even done it a few turns earlier... Oh well.

o01eg
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Re: Fifth game of the multiplayer slow game server

#87 Post by o01eg » Tue Oct 15, 2019 9:01 pm

Server updated to the latest weekly test build 2019-10-13.49f7896.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
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Magnate
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Re: Fifth game of the multiplayer slow game server

#88 Post by Magnate » Wed Oct 16, 2019 6:23 am

I just got something weird in my sitrep: ERROR_SITREP_WEAPONS_UPGRADED ... do I need to tell anyone about this or is it expected in this build?

Ophiuchus
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Re: Fifth game of the multiplayer slow game server

#89 Post by Ophiuchus » Wed Oct 16, 2019 7:38 am

Magnate wrote:
Wed Oct 16, 2019 6:23 am
I just got something weird in my sitrep: ERROR_SITREP_WEAPONS_UPGRADED ... do I need to tell anyone about this or is it expected in this build?

Meh. The message is expected this build. The error is not. It should occur on the turn after you researched a weapons upgrade technology, informing the user that your mass drivers/lasers/.. get upgraded on ships in supply before next combat.

Probably the stringtable entry is unaligned. This is a minor nuisance. Should be fixed in the next test build then.

edit:
The message works in the current build (just build and tested te snap).
Must be your local setup ;)
Last edited by Ophiuchus on Wed Oct 16, 2019 9:00 am, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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Geoff the Medio
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Re: Fifth game of the multiplayer slow game server

#90 Post by Geoff the Medio » Wed Oct 16, 2019 7:43 am

Magnate wrote:
Wed Oct 16, 2019 6:23 am
I just got something weird in my sitrep: ERROR_SITREP_WEAPONS_UPGRADED ... do I need to tell anyone about this or is it expected in this build?
Make sure your stringtable is updated... the string should be present, at least in the english table. https://github.com/freeorion/freeorion/ ... .txt#L6620

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