Fifth game of the multiplayer slow game server

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o01eg
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Re: Fifth game of the multiplayer slow game server

#76 Post by o01eg » Thu Oct 03, 2019 4:19 pm

alleryn wrote:
Thu Oct 03, 2019 3:21 pm
swaq wrote:
Thu Oct 03, 2019 3:00 pm
It looks like JonCST didn't put in any orders for turn 1. :(
Strange, the forums do show him as last active 17 hours ago. Has anyone heard from him since his last post on the forum (in this thread) 72 hours ago?
I've sent him PM 13 hours ago, but he didn't read it.
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Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-10-08.cbfdc5f.
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o01eg
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Re: Fifth game of the multiplayer slow game server

#77 Post by o01eg » Thu Oct 03, 2019 4:31 pm

The Silent One wrote:
Thu Oct 03, 2019 10:42 am
Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-10-08.cbfdc5f.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

o01eg
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Re: Fifth game of the multiplayer slow game server

#78 Post by o01eg » Thu Oct 03, 2019 8:26 pm

o01eg wrote:
Thu Oct 03, 2019 4:31 pm
The Silent One wrote:
Thu Oct 03, 2019 10:42 am
Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.
I've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-10-08.cbfdc5f.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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The Silent One
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Re: Fifth game of the multiplayer slow game server

#79 Post by The Silent One » Thu Oct 03, 2019 8:48 pm

o01eg wrote:
Thu Oct 03, 2019 8:26 pm
I've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.
Nice work!
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

o01eg
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Re: Fifth game of the multiplayer slow game server

#80 Post by o01eg » Tue Oct 08, 2019 8:35 pm

o01eg wrote:
Thu Oct 03, 2019 8:26 pm
o01eg wrote:
Thu Oct 03, 2019 4:31 pm
The Silent One wrote:
Thu Oct 03, 2019 10:42 am
Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.
I've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.
Looks like there weren't much common changes so I will update the server to the latest weekly test build 2019-10-08.cbfdc5f. Please update your clients as well.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-10-08.cbfdc5f.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

defaultuser
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Re: Fifth game of the multiplayer slow game server

#81 Post by defaultuser » Thu Oct 10, 2019 11:40 pm

In case any of you that are involved in multi-player games missed this: Hull/weapon research against human players I would appreciate your insight.

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swaq
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Re: Fifth game of the multiplayer slow game server

#82 Post by swaq » Thu Oct 10, 2019 11:52 pm

I saw the thread. There hasn't been any combat yet in this game so I don't have any input.

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The Silent One
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Re: Fifth game of the multiplayer slow game server

#83 Post by The Silent One » Fri Oct 11, 2019 7:19 am

@swaq: "Friendly eviction notice"? More like "marshal from hell"! :twisted:
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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swaq
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Re: Fifth game of the multiplayer slow game server

#84 Post by swaq » Fri Oct 11, 2019 1:17 pm

The Silent One wrote:
Fri Oct 11, 2019 7:19 am
@swaq: "Friendly eviction notice"? More like "marshal from hell"! :twisted:
Haha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...

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The Silent One
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Re: Fifth game of the multiplayer slow game server

#85 Post by The Silent One » Fri Oct 11, 2019 5:46 pm

swaq wrote:
Fri Oct 11, 2019 1:17 pm
Haha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...
Very elegant how you slipped that troop ship past the maintenance ship.
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swaq
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Re: Fifth game of the multiplayer slow game server

#86 Post by swaq » Fri Oct 11, 2019 5:48 pm

The Silent One wrote:
Fri Oct 11, 2019 5:46 pm
swaq wrote:
Fri Oct 11, 2019 1:17 pm
Haha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...
Very elegant how you slipped that troop ship past the maintenance ship.
I had no idea that was even possible until alleryn pointed it out to me. Probably could have even done it a few turns earlier... Oh well.

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