Weapon update timing (turn processing order)

Describe your experience with the latest version of FreeOrion to help us improve it.

Moderators: Oberlus, Oberlus

Forum rules
Always mention the exact version of FreeOrion you are testing.

When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Message
Author
Ophiuchus
Programmer
Posts: 1158
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Weapon update timing (turn processing order)

#16 Post by Ophiuchus » Mon Oct 14, 2019 7:43 am

All talking of turn etc is ambiguous (I also have a third valid definition at hand) and for this discussion it is not helpful as there is a dependency on the order of processing orders.

I will most likely in future try to either talk about what you can see in the sitrep report because that is unambiguous and about order processing and order processing order.

And yay, the PR got merged so it will be in the next test builds.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Post Reply