Seventh game on the multiplayer slow game server (0.4.9)

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Magnate
Dyson Forest
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Joined: Sat Nov 08, 2014 3:44 pm

Re: Seventh game on the multiplayer slow game server (0.4.9)

#31 Post by Magnate » Sun Jan 12, 2020 2:18 pm

Thank you. I started during xmas hols and just passed halfway. For me the agony is less about the jumping and more the compulsion to map any unmapped bodies in systems I visit - hours and hours of flying half a million ls across binary systems!

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L29Ah
Space Floater
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Joined: Thu Oct 06, 2016 3:19 pm

Re: Seventh game on the multiplayer slow game server (0.4.9)

#32 Post by L29Ah » Sun Jan 12, 2020 8:39 pm

I'm pissed about the game forgetting my readiness state when i join the server, but O01eg tells it's better this way and wants confirmations from other players; does anyone else feel the pain?
Team S.M.A.C.: play multiplayer with us!

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swaq
Space Kraken
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Re: Seventh game on the multiplayer slow game server (0.4.9)

#33 Post by swaq » Sun Jan 12, 2020 8:42 pm

Magnate wrote:
Sun Jan 12, 2020 12:27 pm
Sorry folks, I'm just not feeling it.
Sorry to hear about another bad start. :( Hopefully you'll join another game in the future.

L29Ah wrote:
Sun Jan 12, 2020 8:39 pm
I'm pissed about the game forgetting my readiness state when i join the server, but O01eg tells it's better this way and wants confirmations from other players; does anyone else feel the pain?
I would prefer it to remember so I don't have to click it again if I just wanted to log in to check on stuff. But I don't think it's a big deal either, especially since I added the warning on exit.

Magnate
Dyson Forest
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Joined: Sat Nov 08, 2014 3:44 pm

Re: Seventh game on the multiplayer slow game server (0.4.9)

#34 Post by Magnate » Sun Jan 12, 2020 10:14 pm

swaq wrote:
Sun Jan 12, 2020 8:42 pm
Magnate wrote:
Sun Jan 12, 2020 12:27 pm
Sorry folks, I'm just not feeling it.
Sorry to hear about another bad start. :( Hopefully you'll join another game in the future.
tbh it wasn't a bad start, particularly, I just got turned off by seeing two neighbour supply lines on turn 7! And fwiw last time wasn't a terrible start either, in terms of planets, I just got pwned by L29Ah who had a good one. I think larger galaxies allow things to even out a bit - with really small galaxies early advantages count for much more IMO. I also think that monsters can make an average start terrible (or occasionally good), but again this is much more extreme in smaller galaxies.

Now back to more surface mapping ...

Hyperant
Krill Swarm
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Re: Seventh game on the multiplayer slow game server (0.4.9)

#35 Post by Hyperant » Sun Jan 12, 2020 10:26 pm

I would prefer if the readiness was remembered, but i also won't mind it that much the current way.

On to other news

State Federal Press

Unconfirmed rumors have been heard among merchants, business doers, and other civilian channels, that a foreign interstellar realm has been dissolved seemingly out of nowhere.

There has been rampant speculation as to what could have caused the collapse of an emerging realm, with claims being made such as a coup escalating out of control, a devastating disaster either natural or artificial, or perhaps the most unlikely of all, a deliberate choice by the head of state of the fallen realm. Whatever happened, it is certain that all central authority would have collapsed.

This event only serves to underline just how cruel the stars can be, as we can only hope that our leadership won't succumb to such pressures.

Next at 6, The tragic story of how one of our exploratory vessels was lost with all hands despite advanced warning. Could it have been a fatal navigation error, suicide, or something more insidious? More at 6

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swaq
Space Kraken
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Re: Seventh game on the multiplayer slow game server (0.4.9)

#36 Post by swaq » Mon Jan 13, 2020 4:29 am

Formicarium Log Cycle 10

While exploring the galaxy we encountered a scout from a different empire which was promptly vaporized by our trigger happy pilots. Ugh, how can we interrogate them if we blow them up first? There aren't even any remains left for the forensic team to analyze. Oh well, accidents happen, right? Who'd dare to tell the ship crews how to do their job?

We also lost one of our own scouts to a rogue "monster" ship. They look intimidating but once you know where they are there isn't much to fear. Now if there were a ton of them blocking every exploration path well then maybe we'd need to rethink our stance...

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swaq
Space Kraken
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Joined: Tue Aug 20, 2019 1:56 pm

Re: Seventh game on the multiplayer slow game server (0.4.9)

#37 Post by swaq » Wed Jan 15, 2020 12:35 am

Formicarium Log Cycle 15

Turns out our counterclockwise neighbor is just as trigger happy. We've lost two more scouts to their border patrol. I guess immigration is not an option... The score is now 2-2 on scouts. Certainly we'll call it even here. Definitely won't escalate to interstellar war. Now calmly put those lasers away, okay?

Turns out researching is actually good for something. Burrowing efficiency has been significantly improved. More sand for everyone! Mmmm, delicious.

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Oberlus
Cosmic Dragon
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Re: Seventh game on the multiplayer slow game server (0.4.9)

#38 Post by Oberlus » Fri Jan 17, 2020 12:59 am

JonCST, it seems you missed a turn. Everything OK?

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