Are Mu Ursh and Kobuntura guarded well enough?

Creation, discussion, and balancing of game content such as techs, buildings, ship parts.

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Increase the defenses on Mu Ursh and Kobuntura?

No
0
No votes
Make them default to protection focus
0
No votes
Change them to native_fortification_medium
0
No votes
Change them to native_fortification_high
0
No votes
Change them to one of(native_fortification_medium, native_fortification_high)
3
100%
Other
0
No votes
 
Total votes: 3

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wobbly
Cosmic Dragon
Posts: 1873
Joined: Thu Oct 10, 2013 6:48 pm

Are Mu Ursh and Kobuntura guarded well enough?

#1 Post by wobbly »

Someone in current MP gave the opinion that these 2 are not well enough defended.

Currently they are:

[[NATIVE_PLANETARY_DETECTION(10)]]
[[NATIVE_PLANETARY_DEFENSE(10*[[PLANET_DEFENSE_FACTOR]])]]
[[NATIVE_PLANETARY_SHIELDS(10*[[PLANET_SHIELD_FACTOR]])]]

Kobuntura have good defense troops, Mu Ursh have great defense troops.

Protection focus would double defense, shields and troops.

Medium fortications is:

effects = [
SetMaxDefense value = Value + ( 20 * [[PLANET_DEFENSE_FACTOR]] )
SetMaxShield value = Value + ( 20 * [[PLANET_SHIELD_FACTOR]] )
SetMaxTroops value = Value + 20
SetDetection value = Value + 20
]

High fortications is:

effects = [
SetMaxDefense value = Value + ( 30 * [[PLANET_DEFENSE_FACTOR]] )
SetMaxShield value = Value + ( 30 * [[PLANET_SHIELD_FACTOR]] )
SetMaxTroops value = Value + 30
SetDetection value = Value + 30
]

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Oberlus
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Re: Are Mu Ursh and Kobuntura guarded well enough?

#2 Post by Oberlus »

I would fine-tune the answers:

Medium tech with defense focus for Mu Ursh (makes them harder than high tech).
High tech with no defense focus for Kobuntura.

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LienRag
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Re: Are Mu Ursh and Kobuntura guarded well enough?

#3 Post by LienRag »

At least that makes them a bit different...

Remember that putting planets on something else than Industry hinders the use of Colonialism, though. Certainly for Kobuntura we don't want that.

Ophiuchus
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Re: Are Mu Ursh and Kobuntura guarded well enough?

#4 Post by Ophiuchus »

Oberlus wrote: Sun Jan 29, 2023 3:42 pm Medium tech with defense focus for Mu Ursh (makes them harder than high tech).
Do not like defense focus that from the fluff. I could even imagine that Mu Ursh dislike defense focus.

Hm. Maybe a differently named special with similar effect? Like they prepared traps to catch hostile invaders?
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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Oberlus
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Re: Are Mu Ursh and Kobuntura guarded well enough?

#5 Post by Oberlus »

Ophiuchus wrote: Mon Jan 30, 2023 12:18 pm
Oberlus wrote: Sun Jan 29, 2023 3:42 pm Medium tech with defense focus for Mu Ursh (makes them harder than high tech).
Do not like defense focus that from the fluff. I could even imagine that Mu Ursh dislike defense focus.

Hm. Maybe a differently named special with similar effect? Like they prepared traps to catch hostile invaders?
Yeah, something along those lines. My idea when I suggested it was based on fluff too: they are pacifist-ish because they really don't want to be (used as) pilots, so they have strong planetary defenses just to avoid that.

High tech doesn't really fit Mu Ursh either.

wobbly
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Re: Are Mu Ursh and Kobuntura guarded well enough?

#6 Post by wobbly »

A note that high fortifications special is meant to be distinct from high tech natives special to cover natives with strong defenses that are not necessarily high tech.

Ophiuchus
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Re: Are Mu Ursh and Kobuntura guarded well enough?

#7 Post by Ophiuchus »

wobbly wrote: Tue Jan 31, 2023 4:56 am A note that high fortifications special is meant to be distinct from high tech natives special to cover natives with strong defenses that are not necessarily high tech.
could fit the Mu Ursh. i do not have an opinion balance/game-play wise. i trust you in that regard as well.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

wobbly
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Re: Are Mu Ursh and Kobuntura guarded well enough?

#8 Post by wobbly »

I went with a guaranteed random defense/stealth special,

if not contains moderate/high tech specials -> add 1 of (fort_low, fort_med, cloud_cover, volcanic ash).
kept the base Mu Ursh/Kobuntura bonus.

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