Twenty-third game on the multiplayer slow game server
Moderator: Oberlus
Re: Twenty-third game on the multiplayer slow game server
I'm in. It's demolition time.
Re: Twenty-third game on the multiplayer slow game server
Also I see someone has replicon, these were reworked and are in an experimental state, they are meant to play a little differently to other races. Feel free to give feedback on them, once people know who's who.
Re: Twenty-third game on the multiplayer slow game server
Roger. I'm enjoying the great pop so far. No idea about other changes, didn't check them out. Any gamplay advice would be welcome.
Re: Twenty-third game on the multiplayer slow game server
I've mostly tried for a metropole/Necessity set-up in play testing just to get some research but I still haven't played them much myself, so it's up to you to work out. They research some growth techs faster if you want even more pop. Basically low stability/low research pop spammers.
Re: Twenty-third game on the multiplayer slow game server
Are such "extra" features of species mentioned somewhere? Abaddoni unlock underground habitation, I think Fulver have access to Confederation right away without interstellar logistics, Trith and Eaxaw unlock concentration camps? I don't think all that is mentioned anywhere unless you actually play the game and sometimes don't even notice then. At least Laenfa's Sneaky is mentioned in their abilities and you can look it up
Re: Twenty-third game on the multiplayer slow game server
It's in there but the link on Replicon is missing. Go to species in the Pedia and look for adaptive species, Replicon is there but the backlink from replicon to adaptive is not.
The unlocks on species are not in there. They possibly could be if you'd care to suggest a format?
The unlocks on species are not in there. They possibly could be if you'd care to suggest a format?
Re: Twenty-third game on the multiplayer slow game server
Better to file issue about missing parts in Encyclopedia.BlueAward wrote: ↑Fri Feb 10, 2023 6:47 am Are such "extra" features of species mentioned somewhere? Abaddoni unlock underground habitation, I think Fulver have access to Confederation right away without interstellar logistics, Trith and Eaxaw unlock concentration camps? I don't think all that is mentioned anywhere unless you actually play the game and sometimes don't even notice then. At least Laenfa's Sneaky is mentioned in their abilities and you can look it up
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Twenty-third game on the multiplayer slow game server
Does adaptive work like sneaky? I.e. if someone was not an "adaptive" empire but were somehow to... acquire... adaptive species, it would cut the research time as well? Asking for a friend.
Hmm probably would need to be freeform before fluff text, with some bullet points. My main thing is that I may not know everything such "hidden" thing. Sciences unlocking on second turn are obvious enough if you actually play the species (but not if you wonder whether to play those next as a new player etc).
Like "Unlocks as the starting empire:" and some bullet point?
Re: Twenty-third game on the multiplayer slow game server
Maybe those starting unlocks should be scripted within a "trait" (tag) like the ones for adaptive or sneaky?
Re: Twenty-third game on the multiplayer slow game server
yes. that why it was unfortunate that i missed building the snap in time.
i suggest enabling multi-versions per snap, and installing the freeorion for the game with a unique name e.g. "freeorion_023"
Code: Select all
sudo snap install freeorion_023 --channel=latest/beta/slow-game-023
Code: Select all
sudo snap refresh --hold freeorion_023
Last edited by Ophiuchus on Sat Feb 11, 2023 4:21 pm, edited 2 times in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Twenty-third game on the multiplayer slow game server
Or is this part of whatever was meant to predict influence costs on new colonies?? If so, it doesn't seem to work.
Re: Twenty-third game on the multiplayer slow game server
Let's just say I hope the 50-50 roll is the one that doesn't involve me having wobbly as a neighbor. Looks like a nice start
Re: Twenty-third game on the multiplayer slow game server
Email issue was on my end/ISPs end. Resolved.
Re: Twenty-third game on the multiplayer slow game server
3 days, turn 8. Not bad!
Re: Twenty-third game on the multiplayer slow game server
I think I'll update server to upcoming weekly test build as it doesn't have big changes expect encyclopedia fixes and some code refactoring.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm