Twenty-sixth game on the multiplayer slow game server

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BlueAward
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Re: Twenty-sixth game on the multiplayer slow game server

#106 Post by BlueAward »

o01eg wrote: Sun Nov 19, 2023 3:47 pm
LienRag wrote: Sun Nov 19, 2023 3:28 pm What is the setting for Monsters holding in-system ?
It's the "Wandering monsters ocassionally stop insystem" game rule. Was it unneeded challenge even with Low monster settings?
I like the added challenge, assuming we'll even get other monsters than krill. They're too easy to dodge otherwise, keep you on your toes a bit if they can stop in system

EDIT: one could only argue should we disable friendly spawning or limit it severely, as it was a complain in past that grabbing a nest imbalances things

o01eg
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Re: Twenty-sixth game on the multiplayer slow game server

#107 Post by o01eg »

BlueAward wrote: Sun Nov 19, 2023 3:58 pm EDIT: one could only argue should we disable friendly spawning or limit it severely, as it was a complain in past that grabbing a nest imbalances things
Yes, it possible to disable it with "Nests always spawn wild monsters" rule.
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BlueAward
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Re: Twenty-sixth game on the multiplayer slow game server

#108 Post by BlueAward »

o01eg wrote: Sun Nov 19, 2023 5:18 pm
BlueAward wrote: Sun Nov 19, 2023 3:58 pm EDIT: one could only argue should we disable friendly spawning or limit it severely, as it was a complain in past that grabbing a nest imbalances things
Yes, it possible to disable it with "Nests always spawn wild monsters" rule.
That makes them spawn wild even from grabbed nest, not sure if that's fair given current context, 'cause it needs to go as far as eradication to remove them. I was thinking about the spawn factor setting, maybe 0.5 on the friendly side or something

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Oberlus
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Re: Twenty-sixth game on the multiplayer slow game server

#109 Post by Oberlus »

I can't connect to the server for the last couple of hours (tried a few times). Is that OK or is something wrong on my side?

o01eg
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Re: Twenty-sixth game on the multiplayer slow game server

#110 Post by o01eg »

Oberlus wrote: Sun Nov 19, 2023 7:05 pm I can't connect to the server for the last couple of hours (tried a few times). Is that OK or is something wrong on my side?
I stopped it to start actual game and now I'm thinking if I need to tune rules a little.
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Oberlus
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Re: Twenty-sixth game on the multiplayer slow game server

#111 Post by Oberlus »

o01eg wrote: Sun Nov 19, 2023 7:12 pm I stopped it to start actual game and now I'm thinking if I need to tune rules a little.
Ah, cool.

My vote for monsters is low, can stop, always wild, standard spawning rate. I think that is less unbalancing when we have heterogeneous luck: it's easier to control the monster output of an owned nest (even with just planetary defenses), but players can amass monsters when they own the spawned monsters.

Ideally, tech for eradication would have been moved earlier in the tech tree (this was discussed, dunno if implemented).

Edit: if other players prefer less chances of that kind of luck, follow BA suggestion on lower spawning rate or just no monsters.

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Re: Twenty-sixth game on the multiplayer slow game server

#112 Post by o01eg »

Actual game started!
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BlueAward
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Re: Twenty-sixth game on the multiplayer slow game server

#113 Post by BlueAward »

Sigh, to me always spawn wild whilst keeping the spawn rate the same as not domesticated is just all pain, no reward. Eradication is so far off.

Whelp, fingers crossed we will just not have this problem to begin with (no krakens etc). Or that it will not be my side's problem, evil grin :twisted:

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Re: Twenty-sixth game on the multiplayer slow game server

#114 Post by BlueAward »

at any rate, good luck have fun :D

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LienRag
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Re: Twenty-sixth game on the multiplayer slow game server

#115 Post by LienRag »

BlueAward wrote: Sun Nov 19, 2023 8:03 pm Sigh, to me always spawn wild whilst keeping the spawn rate the same as not domesticated is just all pain, no reward. Eradication is so far off.
Indeed, it's the worst option.
Yes last time luck favored us, but just removing the Tamed Monsters tech tree and strategies is lame.

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Re: Twenty-sixth game on the multiplayer slow game server

#116 Post by wobbly »

I disagree, one side or the other getting an output of krakens that no ship production can match is lame. There is no strategy to this, just park then overrun the other side. There is no strategy when one side can just over run the other and they can do nothing about it. Strategy requires an option that'll work, all paths lose is not a strategy game.

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Oberlus
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Re: Twenty-sixth game on the multiplayer slow game server

#117 Post by Oberlus »

Any chances drkosy is not getting the turn notifications?
drkosy wrote: Fri Nov 17, 2023 4:59 pm
Dr! I summon you.

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drkosy
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Re: Twenty-sixth game on the multiplayer slow game server

#118 Post by drkosy »

Well I had wedding anniversary, so I had something more important to do than to read E-Mails. But now I am here :)
Want some fresh experience? Try Kosymod

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Oberlus
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Re: Twenty-sixth game on the multiplayer slow game server

#119 Post by Oberlus »

Congratz!

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drkosy
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Re: Twenty-sixth game on the multiplayer slow game server

#120 Post by drkosy »

Congratz!
Thank you :)
Want some fresh experience? Try Kosymod

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