Ancient Ruins Death Ray reference
Moderators: Oberlus, Committer
Ancient Ruins Death Ray reference
I just comitted a fix for the Ancient Ruins special, which had been referencing a Death Ray tech as "SHP_DEATH_RAY" (resulting in nothing happening if that Effect was selected by the RNG); I substituted in "SHP_WEAPON_13" -- Death Ray I. If someone thinks it should be Death Ray V or whatnot, now's a good time to speak up.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Ancient Ruins Death Ray reference
I think death ray 1 is good enough.
- eleazar
- Design & Graphics Lead Emeritus
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Re: Ancient Ruins Death Ray reference
Probably my error. I've since learned to use multi-file search/replace even when i can't think of another script file that may reference a name.